For example, Monk will grow HP quickly, while Ninja will grow Speed quickly. The full table is listed here.[1]. Zidane's bases, as an example, are 23 Spd, 21 Str, 18 Mag, 23 Spr and 18 MSt. For player perspective, B ratings are rare, and A more so. Once it reaches zero, a character is KO'd. Materials are divided into Potent; which slightly raises HP, Strength, and Magic altogether; Vitality, which raises HP better than Potent; Power, which raises Strength better than Potent; and Mana, which raises Magic better than Potent. 6. Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, https://finalfantasy.fandom.com/wiki/Stat_growth?oldid=3380902, Section needed (Final Fantasy Tactics Advance). Materials are further divided into Biological which are used by Feral Creatures and Mechanical, which are used to develop mechanical monsters. Hail to the King achievement in Final Fantasy IX: Jump rope 1000 times without tripping and obtain King of Jump Rope - worth 60 Gamerscore The MP of Dagger and Eiko also determines whether or not an eidolon will do its full animation when summoned based on the following: A party member's MP is determined as follows: in which MPMod(Level) is a table lookup that depends on level (for instance, MPMod(1) finds 200, MPMod (99) finds 642). Each character has a fixed stat growth, but some equipment pieces provide permanent stat growth when a character levels up while wearing them. Characters gain a small amount of HP and MP every level. Spirit affects magic defense. The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has; note that, due to a bug, misses after the attack's first hit have a chance to inflict a status ailment despite not hitting Leveling a role on a large Crystarium node increases certain stat by certain amount: These stats can also be improved by equipping various weapons and accessories. The effect (damage dealt or health restored) of a magic spell (Blk, Wht or Summon) is determined as follows: This formula changes when a summon only does half its animation: Some spells may have their own damage formula. Most status magic also has its hit rate influenced by the magic stat: A party member's Magic is determined as follows: in which Magic Bonus is increased by any equipment that boosts Strength that was equipped on level up (if equipment gives 3 extra Magic, then 3 will be added to the Magic Bonus on level up) and automatically by 3 each level.[1]. This requires completing the CC quest before the point of no return. One must have visited all of Esthar's shops for them to be accessible through Call Shop. The following is a list of stats in Final Fantasy IX. The Marcus/Eiko stat bug is a bug which occurs when leveling Marcus in Final Fantasy IX causing some of Marcus's stat growth to be added to Eiko 's without affecting her level, enabling her to obtain much higher stats. Enemies' MP costs are not the same as when a party member uses the same ability (enemies use less MP). Serah has the superior Magic growth and Noel has the superior HP and Strength growth. Each character has unique base stats that do not grow naturally, but the player can boost them once they gain access to magicite, as most confer a stat bonus to the character who levels up with that magicite equipped. To get from level 1 to 2, one needs to use the spell a total of 10 times (9 to get from 256 to 274, and one more to jump up to the next level.). The following lists the growth of characters' HP with no equipment modifiers: The following lists the growth of characters' MP with no equipment modifiers: The following lists the growth of characters' Speed with no equipment modifiers: The following lists the growth of characters' Strength with no equipment modifiers: The following lists the growth of characters' Magic with no equipment modifiers: The following lists the growth of characters' Spirit with no equipment modifiers: Final Fantasy Wiki is a FANDOM Games Community. FINAL FANTASY IX. Robots takes a pretty bad stat penalty, so 99 for all stats and 999 HP and anything over 999 is just calculated as 999, which is the reason robots fall way behind humans and mutants. Due to the Marcus/Eiko stat bug, all of Marcus's StatBonus values transfer over to Eiko, while not affecting her level. The MP stat shows how many abilities a character can use. The various 'Stat'Base values differ from character to character, but can never change. The player can also completely remake the Sphere Grid with Clear Spheres, which blank the current node allowing the player to fill it with a stat of their choosing. These bonuses do not stack, and the highest acquired bonus will be applied. Enhancers are also rewards for some tasks and the superboss Nox Suzaku yields them. Some spheres let the character learn another character's abilities, like the White and Black Magic Spheres, and other spheres let the character move into another node on the Sphere Grid, like a Return Sphere and Teleport Sphere. I am aware of an algorithm which determines character stat growth, I do not know it very well, but I have heard the booster levels characters in such a way that they do not receive optimal stat growth… A character gains a bonus to White Magic Multiplier equal to 1/16 of his Mind. Select the character whose stats you want to optimize: Amarant Dagger Eiko Eiko (with Marcus glitch) Freya Quina (magic-oriented) Quina (strength-oriented) Steiner Vivi Zidane. Awarded after battle, EXP will increase a characters' level. The stats that can be manipulated via equipment are Speed, Strength, Magic and Spirit. Summary: The last Final Fantasy for the PlayStation, Final Fantasy IX returns to the pure fantasy roots that spawned the series. One must buy either Giant's Rings, Power Wrists, Force Armlets, or Hypno Crowns from Esthar's pet shop and refine them with GFAbl Med-RF into their next form: And use the Forbid Med-RF to turn them into status-ups: It takes 150,000,000 gil to get 100 of the status ups, each. Every character has their unique pre-programmed stat growth. Character's stats increase through leveling up or by buying increases (eg: Hp Up, Atk Up) from moogles. This is generally believed to be a … To get Vitality, one can refine Vit Ups by buying Vit-J Scrolls and using the GFAbl Med-RF to refine 10 into 1 Orihalcon and refine 10 of those into an Adamantine, then use Forbid Med-RF to turn 5 of those into 1 Vit Up. Mastering a Black Mage would grant Freelancer and Mime the aforementioned +31 to Magic, but if the character then mastered Oracle it would be replaced by the Oracle's +36 to Magic. Stats applies to both party members and enemies. The Strength stat determines (along with Attack and Level) the damage dealt by a physical attack, referring to either a normal attack and most characters' special abilities. It removes the forced exp battle so a true lvl 1 game can be made. These are the stats featured in each of the classes' pages. Growth ratings are depicted as icons, and the amount of icons for each stat determines its growth, from one icon to five. The main attributes of each character are hit points (HP), mist points (MP), attack (Atk), defense (Def), magick (Mgk), resistance (Res) and speed (Spd). This does not stack with the guaranteed stat bonuses from above. A Galka may make the ideal Warrior, but can't match a Tarutaru as a Black Mage, and the player can't have both without paying for the extra character, for whom they would have to redo much of the game's content. Speed affects the rate of charge of the ATB gauge and the power of Zidanes thievery (successful steals * Zidane's speed)/2 Strength affects physical attack power (max 9999 damage) - does not affect attacks that deal percentage/set amounts of damage (e.g. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... - This will not max character stats. The best way to grow stats is to level up in a job with good growth, then de-level through the degenerator trap or enemy abilities as an Arithmetician, then re-level as a good stat growth job. Stat growth is character-specific. Almost all classes have the same growth after class change. The Magic stat determines (along with Level) the damage dealt (or amount healed) by a magical attack, referring to Blk Mag, Wht Mag and Summon abilities. Enemies mostly use abilities for "free" and only the White/Black/Blue magics (as well as Aero and Aera) use MP. One note from the wiki:. With these figures in mind, ratings can be assigned to each attribute. Every 16 levels gained adds +1 to a character's Defense Multiplier, or half that if he is not using a shield. A party member's Strength is determined as follows: in which Strength Bonus is increased by any equipment that boosts Strength that was equipped on level up (if equipment gives 3 extra Strength, then 3 will be added to the Strength Bonus on level up) and automatically by 3 each level.[1]. Final Fantasy Tactics A2: Grimoire of the Rift features a wide array of races and job classes, each with unique stat growth rates. Speed and Spirit max at 50, while Strength and Magic max at 99. All classes can additionally have Fast and Shell cast on them during battle to increase their stats even more. Naturally, Atomos199's guide discusses stat maxing significantly and in detail sufficient to achieve any of … Higher Spirit improves the chances to Steal, Counter and deal critical damage. Select your preferred stat priority: Ordered Combined Custom. Most characters' skillset abilities, such as Skill, Blk Mag, Wht Mag and Swd Art, require MP to use. Investing meaningfully in the Speed stat would require for that a character to eschew all other stats and the effect could be achieved with a simple cast of Haste. Party member HP is capped at 9999 while enemies are not. Characters' maximum HP has a chance of increasing based on the amount of HP that is lost in the battle. For PA-based builds, you want to level as a Mime (for HP and PA growth) and as a Ninja (for Sp growth). Have a high Evasion-% (via light armor, shields, weapons, Agility). A party member's HP (with no support abilities equipped) is determined as follows: in which HPMod(Level) is a table lookup that depends on level (for instance, HPMod(1) finds 250, HPMod (99) finds 4524). The only way to permanently boost a character's stats is by leveling them up. beege_man 11 years ago #2. However, robots also have robotic parts bonus cap of 99 for all stats and 999 hp that adds directly on to these stats, so the cap for robots becomes 1195 HP, 147 Attack, 107 Defense, and 144 Attack with 0 MP. Since a character can freely switch between jobs, and there is a fee to have more than one character, picking a race that is "perfect" for a job isn't possible or practical. The Evade stat determines the ability to dodge a physical attack. Just because a class doesn't have anything that high, it does not mean the class is weak. He also has a 1 in 8 chance of gaining a point in Intelligence, Stamina, etc. The chance of an attack being a critical hit is determined as follows: The chance that a character with the Counter support ability will counter an attack is determined as follows: Without Bandit equipped, the formula for Steal hitting a target is as follows: If Attack is equal or greater than Defense, Steal is a success. For example, a level 20 Knight who previously leveled as a Thief, would have the exact same Strength, Agility, Vitality, Intellect, Mind and MP / spell slots as a level 20 Knight who previously leveled as a Warrior or White Mage. His magic defense doesn't go up as fast. From Vivi's curious origins to Quina's surprising longevity, here are the ages, heights and birthdays of every main party member in Final Fantasy 9. The abilities needed are Doomtrain's Forbid Med-RF, Eden's GFAbl Med-RF, and Tonberry's Familiar and Call Shop. … Only a certain amount of each increase can be bought and they are very expensive. That gives growth for … A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Agility. When a character lands at a given node they can use spheres acquired through the game to activate a node and receive the node's attributes, such as HP or MP boost, Strength, or Luck. The player starts at level 1 with 256 points, and they need to make it up to a certain number of points by using that spell or weapon. Being suboptimal end game is going to drive me up the wall, I quit my playthrough of FF8 years ago because I … Although some stats are increased through fixed formulas, the majority of stats for characters are class-dependent. Final Fantasy IX is a re-release of one of the greatest RPGs of all time, originally released by SquareSoft on the PlayStation 1 in 2000. In addition to the above, there is a chance of increasing additional stats. A stat with only one icon indicates minimal increase for that Mirage, or none whatsoever. Each job has a static stat modifier compared to the Freelancer. Player characters' stats increase based on their performance in battle. In addition to these automatic increases, the Bonus values also increases based on the stat bonuses given by equipment. To get Speed one can refine Spd Ups by fighting Cactuars on Cactuar Island, and collecting 100 Cactus Thorns to refine them with GFAbl Med-RF to 1 Hundred Needles and refine that using Forbid Med-RF, into 1 Spd Up. Each character gets stat boosts by leveling up. The only way to boost stats permanently is by leveling up. For example, a Warrior attaining level 2 is guaranteed to gain one point in Strength. While these bonuses don't "grow" mastering a job would transfer the bonuses to the Freelancer and Mime, but none of the penalties. While all jobs will grow all stats, some jobs grow certain stats faster and slower. The stats that increase by leveling are as follows: The StatBonus values start at 0. Stats can also be permanently boosted by devouring certain high-level enemies. Characters have a 1 in 8 chance in gaining a point each stat. A character gains a bonus to Defense Multiplier equal to 1/16 of his Agility, or half that if he is not using a shield. In order to know what stat you are trying to max out then you first must understand what each stat does and how you can increase that stat. While character stats are already highly customizable with the junction system, these changes are not permanent. A character gains a bonus to Evasion equal to 1/2 of his Agility. The system from the original Dissidia returns as the leveling up system; where EXP is gained and permanent stat boosts occur. For instance, Yuna is a White Mage, so her progression mostly boosts her Magic stat and teaches her curative spells. Final Fantasy IX received huge accolades when it was released and is still listed as one of the top games in the series - though it is definitely not my favorite (as outlined below). The Attack stat determines (along with Level and Strength) the amount of damage dealt with physical damage. Stamina is a minor stat that determines HP gained by Regen, as well as HP lost by Poison and Sap. Attacking an enemy with a specific weapon (or shield) increases the character's skill with that weapon. Stat boost items are rare. A character gains a bonus to Attack Multiplier equal to 1/16 of his Agility. HP and MP investments don't make a character that much more durable overall, although having more of each is still useful. Small spheres in the same positions give similar stat bonuses on each playthrough, while the large are role-sensitive. However FF9 is full of missables, especially the Excalibur II, and that combined with the fact that the game punishes you for leveling early as you miss out on stat growth from items has made me reconsider purchasing it. A character's base stats are tied to their race and job, and a character can freely change job, making finding the optimal race and job combination impractical. Final Fantasy 9: Every Main Character’s Age, Height, & Birthday. This explains why, for example, Freya's max HP on player A's save file can be lower than Freya's max HP on player B's save file, even if Freya is at the same level on both. The Trickster job has a Res growth of 1.86, making it the only example of a stat that doesn't have a growth rate divisible by 0.25. A character gains a bonus to Magic Resistance equal to 1/2 of his Intelligence. The stat they choose will be the primary stat that will be boosted. He has a 1 in 8 chance of gaining a point in Agility as well. The damage dealt by enemy's physical attacks is determined as follows: Additional character abilities and enemy abilities may have their own damage formula. HPMod and MPMod begin at 250 and 200, respectively and increase irregularly with level. Party member MP is capped at 999 while enemies' are not. When a character gains a level, StrBonus and MagBonus increase by 3, SprBonus increases by 1 and MStBonus increases by 5. The full table is listed here.[1]. Each Paradigm Pack monster has only one role that is developed via expending materials. A character's primary stats are capped at 255; using Sources or wearing equipment and accessories does not increase a character's base stat from where the stat bonuses are calculated at a level up, and thus does not affect the rate the character gains stat increases through leveling. The various 'Stat'Bonus values are the only way you can affect the growth of your stats. They can be manufactured with certain GF abilities, though they require obtaining ingredients through Card Mod, rare enemy drops, or expensive purchases. Increases to maximum HP are equal to the character's Vitality stat. Characters are highly customizable using the Sphere Grid system. Every 16 levels gained adds +1 to a character's Magic Multiplier. A character gains a bonus to White Magic Accuracy equal to 1/2 of his Mind. The increase will be fracitonal at each level-up, but can result in gains of many stat points over ninety-nine levels. A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Intelligence. A character gains a bonus to Defense equal to 1/2 of his Vitality. The variable stat growth bugs him: he doesn't like leveling up knowing he'll have lower stats for it. For thief swords and knight swords, the bonus damage is also based on Spirit, while for rackets, the bonus damage is also based on Speed. 5. Whenever a character gains a level, their maximum HP increases by a random amount ranging from Level + 100% of Vitality to Level + 150% of Vitality, thus, changing to high-vitality jobs—like Monk, Knight, Viking and Black Belt—before leveling up makes it easier to max out HP. Additional characters do not have fee limiting the player from having several "perfect" combination characters, but there is several hours of content the player would have to repeat to unlock the game's content for new characters. Go to the Final Fantasy Tactics Advance portion of GameFAQS, and look at the guide titled 'Statistic growth charts'. If Bandit is equipped, this step is ignored and Steal will always hit the target. A character gains a bonus to Black Magic Accuracy equal to 1/2 of his Intelligence. Final Fantasy IX-0: Alexander Edition (also known as Final Fantasy IX Type-0) is a non-profit fan-made game for Final Fantasy IX PC release developed by Team Zodiac. Their growth is controlled by a series of formulas within the game. I have heard this concern before, but this time I was that much more moved to address the problem. As a character gains experience in battle, they acquire Sphere Levels allowing them to move within the grid. The HP stat shows how much health a character has left. For both forks and hammers, the damage calculated is still based on the Strength stat, but is modified more heavily by random chance, meaning it can either deal much more damage or much less.[2]. Only exception is that the Monk gets worse after class change. This latest installment features highly detailed characters, vehicles, and environments, and breathtaking cinema-graphics. Each character has a different Stat Base. Final Fantasy IX Perfect Stats Calculator. Sure. For example, leveling with the Ifrit magicite equipped grants a permanent +1 to Strength, while leveling with Midgardsormr equipped increases the max HP gained at level up by 30% (that is, if the character were to gain 100 HP at level up, they would gain 130 instead; this applies to MP as well). The length of the gauge is determined as such: The gauge is filled by a fixed amount each tick, depending on the battle speed and whether the user has Haste or Slow: Speed also determines the damage from Zidane's Thievery alongside his steal stats. Surrendering Supersoldiers and Heavy Gunners may yield HP Enhancers or ATK Enhancers. A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Mind. Players can create a powerful character in terms of physical attacks, a powerful magician with strong magic attacks, or anything in between. The Materia can then be equipped to Zack. After level 70, the additions to the player's Max HP diminish. Some basic stat calculation formulas for the Famicom version are as follows: Stat growth is static and character-dependent until they reach level 70; after this, the stat growth of specific characters is determined by the Augments they have equipped (in the 3D versions), or is picked at random from one of the eight statistics (in the 2D versions). The addition of brand new features such as the The last Final Fantasy for the … Zack also gains minor stat boosts himself by leveling up. Everybody's Crystarium tree is unique and every character has six roles, each with its own section in the Crystarium. Is the stat growth random per level or is it predetermined per class? There are also other augments that battle performance, like Swiftness, but do not themselves grant stat boosts. Lock spheres can be opened with key spheres that match the level of the lock. Quina's level also boosts the damage s/he can do with Frog Drop. Items that give permanent boosts are rare. All stats, except for Spd, rise when the player levels up, by an amount predetermined by the following formula: ((growth*4)+9)/10. The gameplay is solid, the story and the characters are a true throwback to previous Final Fantasy games. A character gains a bonus to Attack Power equal to 1/4 of his Strength. The human and mutant classes produce the highest HP by far because of how the other classes have fix base stats. I was just talking to somebody about FF9. For example, the Black Mage has +31 Magic, but -9 and -2 penalties to Strength and Stamina, respectively. You can help the Final Fantasy Wiki by. HP can be permanently boosted by unlocking augments on the License Board, and MP can be permanently doubled, and finally tripled, of the original value, by learning Quickenings in the original version (in the Zodiac versions Quickenings use a separate gauge rather than MP). Once a party member gains enough experience, they will level up. Arithmeticians have the lowest stat growth. Strength, Agility, Vitality, Intellect, Mind and MP are determined by a character's current level and job. Bards have the worst stat growths in the game, being dead last in all categories except MP growth (where they are second-to-last). A party member's Spirit is determined as follows: in which Spirit Bonus is increased by any equipment that boosts Spirit that was equipped on level up (if equipment gives 3 extra Spirit, then 3 will be added to the Spirit Bonus on level up) and automatically by 1 each level.[1]. If that character levels while it is equipped, that character will gain 1 StrBonus when he levels up. Upon gaining specific levels, a character will always gain a specific stat. Likewise, the same Red Mage will normally gain 2–5 MP upon leveling up, and has a chance to instead gain 12–17 MP upon leveling up. Take your favorite fandoms with you and never miss a beat. Every 4 job levels gained adds +1% to a character's Accuracy. For example, if a character has a Bone Wrist equipped, it gives +1 Strength while it is equipped. It introduced several innovations to the series: an open world; a seamless battle system; a controllable camera; a customizable "gambit" … Different races also have stat modifiers, but they are small enough to be mostly insignificant at higher levels. For example, Leviathan learns the Spr Bonus ability, which when equipped grants a permanent +1 to Spirit upon the wearer's level up. The following is a list of stats in Final Fantasy IX. The amount of AP your Materia receives after a battle is dependent on the “Growth” stat of either the Weapon or the Armor that you attach your Materia to. The Materia can be fused with various items that grant stat boosts and the boosts carry over to different Materia during fusion. Stat growth refers to the permanent improvement of the stats of the player characters. 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