Q9000 and GTX130m here (you can laugh, I'm already out of tears) running high lod gen and high textrez. Disabled Cutting Room Floor, re-ran Dyndolod which seemed to finish cleanly. When you do see things popping in, it was already represented by the LOD so it's more of a fade-in than a pop-in, so it's much less noticeable. Thank you, I will check out TucoGuide when I get home. my hate for 2d tree lods color made me try dyndolod with ultra tree settings, very happy with the result. Down near the very bottom are the patches, and texgen followed by the Dyndolod ⦠One careless INI setting can mess up performance more. And the mod itself isn't that complex and hard as it may look at first glance. I have some texture packs for landscape, a grass mod and enhanced vanilla trees but nothing too dramatic. With âregularâ tree LOD and the Low or Medium preset, DynDOLOD will have no noticeable ⦠The new large reference system is buggy, performance intensive and only works correctly with with master file. I have RTFM and watched GamerPoets (Michaels) tutorial DynDOLOD ⦠We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. My FPS is around 30-60 at 1366x768 resolution (high settings except shadows). Medium - like SkyFalls + SDO but 1000x better visuals. And I notice the stuff in the distance a lot. For me, it was somewhat worth it as I spend a lot of time turning Skyrim into a dragon simulator but thatâs not everyoneâs cup of tea. Run DynDOLOD and put the finished output as a separate mod in your load order. You can choose Low, Medium or High if you're worried about performance. Anyways, I used to have consistent 60 frames anywhere, but now, with DynDOLOD ⦠EDIT: Iâm now running DynDOLOD on medium and the performance impact is minimal on my rig. At most Dyndolod takes off 3-5 fps on medium settings (which is recommended). I have MO2 ⦠DynDOLOD is a set of simple tools based on xEdit/xLODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects and trees to Skyrim. Since I've installed it, I've never seen my FPS drop below 25 during a big battle, which is completely incredible considering the crappy rig I'm running. I have recently run into a few issues though. However, I upgraded my CPU recently (to i7-8700k) and my GPU (to 1070) and I get great, butter smooth frames with my heavy load order, ENB, and some other stuff. It's made some ⦠surprisingly not very. DynDOLOD issues, is it worth the trouble? One other massive advantage of running DynDOLOD is that it's done more to eliminate the dreaded terrain pop-in that occurs in all Bethesda games than anything else I've ever used. DynDOLOD is absolutely worth it. dyndolod doesn't affect fps much and it looks nicer. settings and didnt notice any performance drop with my gtx1050. The Skyim VR crowd swears on it for immersion. I personally was doubting using it. I'm using the NLVA enb i think its the best one, doesn't oversaturate too much and keeps skyrim cold yet ⦠Of course that depends on what preset you choose when installing (low - really no FPS drop, medium and high - didn't try, but probably will drop FPS). It's easy to install once you know the steps (there's all of 4 or so) and the performance impact is quite minimal. The comparisons videos and screenshots should be all one ever needs to see the visual difference it makes. Page 1 of 2 - Need Help with DynDOLOD - posted in Skyrim Special Edition Discussion: Anyone ever had DynDOLOD or TexGen say FATALCould not open registry key: ⦠Now Iâm nearing the end of completing yet another load order, but I want the subâs opinions about the popular LOD generator. I use low settings with 2d trees and it still made an enormous difference with little performance hit. I've recently given in and taken the time to install DynDOLOD, something I've been holding off on doing since like a year ago. Dyndolod effects on fps are minimal (like 3 fps) its the enb that takes a large chunck (8-10fps). For the plugins listed in this section, find each esp and click the three dots to the ⦠I'm using a 560ti and it dramatically improved my performance. If you use DynDOLOD or not, why or why not? Super info for game The Elder Scrolls â I have SE, I use MO2, I had Dyndolod working prior and am pretty versed in it. It makes the game feel more real. Issues with DynDOLOD mountain LOD texture and meshes - posted in Shesons DynDOLOD Support: Hi Sheson, I started using DynDOLOD a few days ago and I love this mod and your great work for the modding community (memory patch, etc.). Like this mod very much. I originally thought the same that it wasn't worth the hassle but when I finally did it I realized how great it is. All in all about 70 mods and fps in large scenes like this one is 40fps, interiors (elfx) is 60fps. Dyndolod effects on fps are minimal (like 3 fps) its the enb that takes a large chunck (8-10fps). By combining DynDOLOD ⦠Ran DyndoLOD, which failed as a result of Cutting Room Floor. High - certainly yes. Suggest getting some distant texture overhaul tho, since Dyndolod doesn't touch those blurry textures of distant landscape, it only adds lods. DynDOLOD seems like that to me, a luxury for those who want to have true distant rendering, but it hardly seems a must have. Shrotly, all you need is to download 2 programs, 1 resource pack (basically LODs itself, barely dozen Mb) and then run them to create Dyndolod.esp which you can activate in any mod manager easily and use. I use the diminished z-fighting version of nlva enb and that makes a lot of difference. I guess it's not fully related to this topic since I decided to go with SE for replaying Skyrim, but is the SE version of DyndoLOD worth it for a massively modded game that has a lot of mods that ⦠The visual and performance impact is what you choose it to be. My rig is as follows: CPU: i7-3630Qm (yes, its a 2011 year laptop). Dynamic Distant Objects LOD - DynDOLOD - posted in File topics: Dynamic Distant Objects LOD - DynDOLOD DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. Project Wiki Skyrim NLVA 0.305, Enhanced Landscapes and DynDOLOD ep1 - YouTube DynDolod is Magic : skyrim DynDOLOD, worth ⦠It comes with 1000s of ⦠If you like to be able to see your house from far away and donât have a complicated collection of installed mods, then sure, give DynDOLOD ⦠It has three presets low, medium and high to start from. Waterfalls arenât ugly ice cubes any more! ⦠It's easy to install once you know the steps (there's all of 4 or so) and the performance impact is quite minimal. It was a bitch to set up on special edition though as there were a dozen differences with oldrim that I had to figure out. Skyrim never really felt like a real or cohesive place until I installed it. DynDOLOD is a patcher. Is there a way to install a more performance friendly version of it as to keep my frames intact? Itâs probably the only mod that I consider âessential,â besides the plethora of other âessentialâ mods required to fix all that other shit... looking at you, double perk reload bug thingy. Thank you all for helping me make the right decision! The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. :), Press J to jump to the feed. That alone is worth it. So Im not totally sure of how to go through the process. DynDOLOD is a set of simple tools based on xEdit/xLODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects and trees to Skyrim. I almost skipped this because I thought it was another Witcher 3 screenshot. DynDoLOD: Worth putting in the work to install now? I recommend TucoGuide. So back when DyndoLOD was on version 1.28 I tried to install it as it looked very cool. so I can finish the game for once, in style and with lots of mods. Card rx480 with i5-6600k, 8gb ram. RTFM to adjust every detail yourself. Or is that just ground texture? With that mod, FPS barely changes, even if at all. Between this and Grass on Steroids I now get consistent 60fps outdoors with very, very occasional dips in certain places. The DynDOLOD standalone program does not have to be, and should not be, where the game is. - posted in Skyrim Mod Troubleshooting: Hey guys, I am having issues with DynDOLOD. There are absolutely no other mod problems. What are the pros and cons of using or not using it? Dyndolod is super easy to run unless you use Open Cities (just adds a few extra steps), and the difference is night and day. And I notice the stuff in the distance a lot. If you have a mod that adds extra trees to a landscape they won't have a ⦠Re-enabled Cutting Room Floor, launch game, and test. By combining DynDOLOD ⦠From the DynDOLOD FAQ Skyrim: Performance. DynDOLOD is a patcher that can create a LOD mod that requires less, same or more resources than vanilla LOD. It's made some locations so much cooler to see shit in the distance. You don't need to follow the entire guide just the LOD Generation part. Whole process takes 20 minutes most. A: Low - almost none. New comments cannot be posted and votes cannot be cast. With dyndolod ⦠DynDOLOD, worth the time it takes to set up; any of mobiusbelmontâs work, such as Spring or Fall Forest Overhaul. also, does it get rid of z-fighting which is terrible in my game? plus now i can see some nice distant buildings i didnt know i needed. Modding with DynDOLOD worth it , or find easier mods ? i'm using low(i think?) Unfortunately after hours of trying I simply gave up because it ⦠New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! The Dyndolod resources go near the top with any vanilla HD LODs the individual Mod specific LODs go after the individual mods. I don't know how they did it but it works so well for almost no performance loss. How hard is it to set up? DynDOLOD is a set of tools to automatically create a Skyrim mod based on the load order which generates tree and static LOD. Iâve been modding Skyrim for years but Iâve never once used it. There is a reason it is part of every decent modding guide. Most of the time it boils down to not having the resource mod, and the individual LOD mods loded in the right positions. Maybe it's just an SE problem, but in my case grass only loads for a relatively short distance, and beyond that it's just bare ground texture. there is a good video on youtube by wazalang which i followed. Click [OK] again within the intro window that appears.-In Select ⦠Now, I didnât use it because I thought it was bad or something, I just always thought it would be a lot of setup for something that really doesnât matter all that much. 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Activated and test if the trees appear ingame certain places it still made an enormous difference with little performance....